گزینهمقدار پیشنهادیاثر بر عملکرد (به نقل از منبع)
- Texture Quality
- High
little impact with sufficient VRAM
- Motion Blur
- Off (personal preference)
little to no impact
- Contact Shadows
- On
off gives 3-4 percent
- Improved Facial Lighting Geometry
- On
- Anisotropy
- 16 (maximum)
setting 1 gives up to 3 percent
- Local Shadow Mesh Quality
- Medium
small improvement High to Medium
- Local Shadow Quality
- High (Medium for more performance)
about 2 percent for High
- Cascaded Shadows Range
- High
at best 1-2 percent
- Cascaded Shadows Resolution
- High (Medium if more performance needed)
1-2 percent High to Medium
- Distant Shadows Resolution
- High
little to no impact
- Volumetric Fog Resolution
- Medium (Ultra on high-end GPUs)
Ultra to Medium: 7 percent; Ultra to High: 1 percent
- Volumetric Cloud Quality
- Medium
up to 8 percent in less intensive areas
- Max Dynamic Decals
- Ultra
- Screen Space Reflections Quality
- Medium
Medium: 20 percent faster than Ultra; High: 11 percent; Low: 26 percent
- Subsurface Scattering Quality
- High
- Ambient Occlusion
- High (Low only if extra performance needed)
High to Low: about 2 percent
- Color Precision
- Medium
Medium is 1 percent faster
- Mirror Quality
- High (Medium if mirrors hurt performance)
in mirrors: up to 21 percent High to Medium
- Level of Detail
- High
none measured
- Crowd Density
- High (Low on slower CPUs)
little to no impact when GPU-limited
- Ray Tracing (overall)
- Off for optimized play; if used, prioritize RT Reflections then RT Local Shadows
RT reflections: 24 percent vs Ultra SSR (37 percent vs Medium SSR)
- Ray-Traced Sun Shadows
- Off
14 percent
- Ray-Traced Lighting
- Off, or Medium at most
Medium 36 percent, Ultra 41 percent, Psycho 48 percent
- Upscaling
- Use at least some upscaling (e.g. DLSS Quality or FSR Quality)
- Quality preset (if using presets)
- High over Ultra, or the Steam Deck preset
High: +14 percent vs Ultra; Steam Deck: +34 percent; Medium: nearly +40 percent